﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Clock : MonoBehaviour
{
    private static Clock instance_ = null;
    public static Clock GetInstance() {
        return instance_;
    }
    private void Awake()
    {
        instance_ = this;
    }


    private float ftime_ = 0f;
    public float FTime {
        get {
            return this.ftime_;
        }
    }
    // Update is called once per frame
    void Update()
    {
        this.ftime_ = this.ftime_ + Time.deltaTime;
    }
}
